Mario on a curb

Posted on July 10th, 2010 @ 6:29 pm

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Awesome Trailer Hitch Cover

Posted on June 17th, 2010 @ 7:00 pm

Saw this awesome trailer hitch cover when some of us from work went to Starbucks earlier today. Elyssa commented that it should have been red.

Mario Green Turtle Shell Trailer Hitch Cover

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High-res glossy PHP logo

Posted on May 13th, 2010 @ 10:06 pm

I’ve never been a big fan of the official PHP logo. I was working on a blog post for our T&S blog and had a need for a version of the PHP logo that was recognizable, but tweaked just enough to look better. I decided to go with a look similar to the Dreamweaver 8 logo.

Anyway, here’s the resulting glossy PHP logo. If you like it, feel free to use it. It was made entirely without anyone’s permission. Click it for a bigger version.

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Funny 70′s Superhero cards

Posted on March 24th, 2010 @ 2:49 pm

Found some great, funny superhero cards from ’78, the year I was born. Here are a couple of my favorites.

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Playing Machinarium with my five year old

Posted on February 7th, 2010 @ 11:47 pm

Josh with his newly opened robot computer game, Machinarium

This Christmas, one of the gifts I got last minute for Josh, my five year old, was Machinarium, which I’ve blogged about before. It’s a game with fantastic artwork and robots as the main characters.

Naturally, it came as a download. But as smart as Josh is, I was pretty sure software without some physical representation. So while in Dallas for Christmas, I used my dad’s printer that will print on CD’s, and made a decent CD and case for it.

Josh opened the gift Christmas Eve, and he seemed happy enough to get it. Later I found out there was some confusion, and he thought it was his three year old brother Jackson’s game. He was even happier once that was cleared up.

I decided to use the game as a father-son bonding activity. So I told Josh that as long as he behaved, we would play it every Sunday afternoon for an hour or two.

The first Sunday we played, I did feel my patience being tested a bit, as I let him guide me in what to do. I did give him suggestions, but let him decide how to play the game. The game had some hint options built in, which I was fine with using. I did try to get Josh to actually figure things out before we resorted to the hints.

On the sixth Sunday we were playing the game, we beat it. Josh went ahead and gave some feedback on what he thought about the game.

Overall, the experience was fun for both of us. It was nice to bond over a game that you actually had to think to play. I was fairly impressed with how well Josh did. If you’re a father, I would highly recommend playing through a point and click game like Machinarium with your five year old.

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Two cool products for CSS coders

Posted on December 29th, 2009 @ 8:43 am

Found a couple of products on Zazzle.com that I thought were funny. If you code CSS, you may (or may not) enjoy these.

Available for purchase here:

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Disastrous Starcraft chest bump

Posted on December 23rd, 2009 @ 3:33 am

The two people who read my blog who are also Starcraft fans should enjoy this. The rest of you should skip ignore this post, as it won’t make any sense and is extremely geeky.

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Great Scott!

Posted on October 30th, 2009 @ 9:28 am

Tim as Marty McFlyOne of my programmers just told me to check out today’s xkcd comic. He claimed it was curiously appropriate for me, considering I’m dressed up as Marty McFly from Back to the Future II for Halloween.

october_30th

Not Doc Brown

Not Doc Brown

Random BTTF related funny story: I came home one day and my kids were running around saying “Great Scott!” I thought it was hilarious, Leann didn’t. Turns out the got it from Oswald, and not Back to the Future. Ah, well.

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My Twitter account is worthless

Posted on October 5th, 2009 @ 9:06 pm

Well, actually it’s worth $467. Apparently…

$467

Created by WhatsMyTwitterAccountWorth.com

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Origin of Ctrl Alt Del

Posted on September 16th, 2009 @ 6:42 pm

Interesting short video on the origin of Ctrl Alt Del. But Bill Gates sure does not look amused when this guy shares the credit towards the end.

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